using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DataLanguageUI : MonoBehaviour { public Text text; public string type; public string idx; void Start() { if (text == null) text = GetComponent(); Setting(); } public void Setting() { if (text == null) text = GetComponent(); text.text = DataManager.Instance.dataLanguage.Search(type, idx); } }