using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bomb : MonoBehaviour { public Rigidbody rigidbody; public Collider col; public List hitCheck; public int cntPenetrate = 20; public void OnInitialized(Character owner, int layerEnemy) { rigidbody.velocity = Vector3.zero; for (int i = 0; i < hitCheck.Count; i++) hitCheck[i].Initialized(owner, layerEnemy, cntPenetrate, null); //if (rigidbody != null) //{ // Vector3 pos = transform.position; // Vector3 pos2 = Util.PointCreate(0.1f, 0.5f); // pos += pos2; // pos.y = 2f; // transform.position = pos; // pos = Util.PointCreate(30f, 100f); // pos.y = 450; // //Vector3 pos = Vector3.zero; // //pos.y = 100; // rigidbody.AddForce(pos); //} Invoke("LockRelease", 0.5f); } void LockRelease() { col.enabled = true; rigidbody.velocity = Vector3.zero; } }