IDX,TRIGGER,DELAY,RATE,COUNT,WORK,WORK2,VALUE,VALUE2,DURATION,TIME REPEAT DropItem,MobKill,0,1000,MAX,DropItem,ItemName,1,,0,0 DropItem_BlkClear,BlkClear,0,1000,MAX,DropItem,ItemName,1,,0,0 Flee,Hit,0,1000,MAX,Flee,,0,,0,0 ATK,Install,0,1000,MAX,ATK,,20,,0,0 ATKRate,Install,0,1000,MAX,ATKRate,,0.1,,0,0 RANGE,Install,0,1000,MAX,RANGE,,1,,0,0 SPDMOVE,Install,0,1000,MAX,SPDMOVE,,0.1,,0,0 SPDATK,Install,0,1000,MAX,SPDATK,,0.1,,0,0 DLAATK,Install,0,1000,MAX,DLAATK,,-0.1,,0,0 DLAATKRate,Install,0,1000,MAX,DLAATKRate,,-0.1,,0,0 HPRestore,Install,0,1000,MAX,HPRestore,,1,,0,0 HPMax,Install,0,1000,MAX,HPMax,,1,,0,0 AH,Install,0,1000,MAX,AH,,1,,0,0 AHRestore,Install,0,1000,MAX,AHRestore,,1,,0,0 DoubleShot,Fire,0,1000,MAX,DoubleShot,,2,,0,0 MultiShot,Fire,0,1000,MAX,MultiShot,,2,,0,0 AddEffect,Fire,0,1000,MAX,AddEffect,,1,,0,0 HitEndStausEffect,HitEnd,0,1000,MAX,StatusEffect,Stun,0,,3,0