using UnityEngine; using System.Collections; namespace OneP.InfinityScrollView { public class InfinityBaseItem : MonoBehaviour { private InfinityScrollView infinityScrollView; private int index = int.MinValue; public int Index{ private set{ index=value; } get{ return index; } } public InfinityScrollView GetInfinityScrollView(){ return infinityScrollView; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } // using for setup data public virtual void Reload(InfinityScrollView infinity,int _index){ infinityScrollView = infinity; Index = _index; //todo } public virtual void SelfReload(){ if (Index != int.MinValue) { //todo } } } }