using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CommandInput : MonoBehaviour { void Update() { if (Input.GetKeyDown(KeyCode.F12)) { input.gameObject.SetActive(!input.gameObject.activeSelf); input.ActivateInputField(); } } public InputField input; public void InputEnd() { EventManager.Instance.Invoke("IngameCommand", input.text); input.gameObject.SetActive(false); } }