using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(MapManager))] public class MapManagerEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); MapManager script = target as MapManager; if (GUILayout.Button($"맵 생성")) { script.Generate_Block(); } if (GUILayout.Button($"몬스터 생성") && script.mob != null) { script.MonsterCreate_Designate(); } //if (GUILayout.Button($"드롭 아이템 생성")) //{ // script.DropItemCreate(); //} } }