using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FPS : MonoBehaviour { public Text txt; float deltaTime = 0.0f; void Update() { deltaTime += (Time.deltaTime - deltaTime) * 0.1f; txt.text = string.Format("{0:0.0} ms ({1:0.} fps)", deltaTime * 1000.0f, 1.0f / deltaTime); } //void OnGUI() //{ // int w = Screen.width, h = Screen.height; // GUIStyle style = new GUIStyle(); // Rect rect = new Rect(0, 0, w, h * 2 / 100); // style.alignment = TextAnchor.UpperLeft; // style.fontSize = h * 2 / 100; // style.normal.textColor = new Color(0.0f, 0.0f, 0.5f, 1.0f); // float msec = deltaTime * 1000.0f; // float fps = 1.0f / deltaTime; // string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps); // GUI.Label(rect, text, style); //} }