using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScriptChanged : MonoBehaviour { public List listScript; public List listScriptReverse; public void Changed(bool ACTIVE) { for (int i = 0; i < listScript.Count; i++) { listScript[i].enabled = ACTIVE; } for (int i = 0; i < listScriptReverse.Count; i++) { listScriptReverse[i].enabled = !ACTIVE; } } }