using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundPlayEvent : MonoBehaviour { public SoundPlayer spEnabled; public SoundPlayer spDisenabled; public void OnEnable() { if(spEnabled != null) SoundManager.Instance.EffectPlay(spEnabled.gameObject); } private void OnDisable() { if (spDisenabled != null) SoundManager.Instance.EffectPlay(spDisenabled.gameObject); } }