using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(TileCameraEvent))] public class TileCameraEventEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); TileCameraEvent script = target as TileCameraEvent; if (GUILayout.Button($"SHAKE")) { script.Shake(); } } }