using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(ParticleFade))] public class ParticleAlphaEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); ParticleFade script = target as ParticleFade; if (GUILayout.Button($"PLAY")) { script.Play(); } } }