using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FontChanged : MonoBehaviour { public Font fontKor; public Font fontEng; [Space(10)] public Text txt; private void Start() { if (txt == null) txt = GetComponent(); if (txt != null) { switch (DataManager.Instance.dataLanguage.typeLanguage) { case TypeLanguage.KOR: txt.font = fontKor; break; case TypeLanguage.ENG: txt.font = fontEng; break; } } } }