using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Movement))] public class MovementEditor : Editor { Vector3 pos = Vector3.zero; public override void OnInspectorGUI() { DrawDefaultInspector(); Movement script = target as Movement; if (script.TEST) { //EditorGUI.Vector3Field pos = EditorGUILayout.Vector3Field("이동 위치", pos); if (GUILayout.Button($"이동 시작")) { script.TargetSetting(pos); } } } }