using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(Character))] [CanEditMultipleObjects] public class CharacterEditor : Editor { public override void OnInspectorGUI() { DrawDefaultInspector(); GUILayout.Space(10); Character script = target as Character; if (GUILayout.Button($"HIT 모드")) { script.Hit_Start(script.durationHit); } } }