Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class FPS : MonoBehaviour
{
public Text txt;
float deltaTime = 0.0f;
void Update()
{
deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
txt.text = string.Format("{0:0.0} ms ({1:0.} fps)", deltaTime * 1000.0f, 1.0f / deltaTime);
}
//void OnGUI()
//{
// int w = Screen.width, h = Screen.height;
// GUIStyle style = new GUIStyle();
// Rect rect = new Rect(0, 0, w, h * 2 / 100);
// style.alignment = TextAnchor.UpperLeft;
// style.fontSize = h * 2 / 100;
// style.normal.textColor = new Color(0.0f, 0.0f, 0.5f, 1.0f);
// float msec = deltaTime * 1000.0f;
// float fps = 1.0f / deltaTime;
// string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
// GUI.Label(rect, text, style);
//}
}