Super Knight : Enter the Dungeon
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjectJump : MonoBehaviour
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{
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public RectTransform rect;
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[Range(-1, 1f)]
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public float jump = 1f;
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[Range(0, 3f)]
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public float duration = 0.5f;
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public bool END_SHOW = false;
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public void OnInitialized(Transform targetStart, Transform targetEnd, float delay, System.Action OnEnd = null)
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{
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if (rect == null)
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rect = GetComponent<RectTransform>();
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transform.position = targetStart.position;
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gameObject.SetActive(true);
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rect.DOJump(targetEnd.position, jump, 1, duration).SetDelay(delay).OnComplete(() =>
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{
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if (OnEnd != null)
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OnEnd();
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gameObject.SetActive(END_SHOW);
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});
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}
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public void OnInitialized(Vector3 targetStart, Vector3 targetEnd, float delay, System.Action OnEnd = null)
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{
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if (rect == null)
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rect = GetComponent<RectTransform>();
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rect.anchoredPosition = targetStart;
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gameObject.SetActive(true);
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Debug.LogWarning($"{name} : {targetStart} -> {targetEnd}");
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//rect.anchoredPosition = targetEnd;
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rect.DOMove(targetEnd, duration).SetDelay(delay).OnComplete(() =>
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{
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if (OnEnd != null)
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OnEnd();
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gameObject.SetActive(END_SHOW);
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});
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}
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}
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