Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ObjectBlink : MonoBehaviour
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{
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public float duration = 1f;
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public float tick = 0.1f;
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public void Play()
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{
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CancelInvoke();
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timeSum = 0;
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InvokeRepeating("Blink", 0, tick);
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}
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public void Stop()
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{
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CancelInvoke();
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}
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float timeSum = 0;
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void Blink()
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{
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gameObject.SetActive(!gameObject.activeSelf);
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timeSum += tick;
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if (duration < timeSum)
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{
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CancelInvoke();
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gameObject.SetActive(true);
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}
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}
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}
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