Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(TiltCamera))]
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public class TiltCameraEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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GUILayout.Space(10);
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TiltCamera script = target as TiltCamera;
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if (GUILayout.Button($"Shake"))
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{
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script.Shaking(script.shakePower, script.time);
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}
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}
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}
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