Super Knight : Enter the Dungeon
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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public class ButtonPress : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
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{
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[Serializable]
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public class ButtonEvent : UnityEvent { }
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[FormerlySerializedAs("onPressDown")]
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[SerializeField]
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private ButtonEvent m_OnPressDown = new ButtonEvent();
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public ButtonEvent onPressDown
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{
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get { return m_OnPressDown; }
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set { m_OnPressDown = value; }
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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m_OnPressDown.Invoke();
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}
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[FormerlySerializedAs("onPressUp")]
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[SerializeField]
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private ButtonEvent m_OnPressUp = new ButtonEvent();
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public ButtonEvent OnPressUp
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{
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get { return m_OnPressUp; }
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set { m_OnPressUp = value; }
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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m_OnPressUp.Invoke();
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}
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[FormerlySerializedAs("onClick")]
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[SerializeField]
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private ButtonEvent m_OnClick = new ButtonEvent();
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public ButtonEvent OnClick
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{
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get { return m_OnClick; }
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set { m_OnClick = value; }
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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OnClick.Invoke();
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}
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}
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