Super Knight : Enter the Dungeon
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
public class ButtonPress : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
{
[Serializable]
public class ButtonEvent : UnityEvent { }
[FormerlySerializedAs("onPressDown")]
[SerializeField]
private ButtonEvent m_OnPressDown = new ButtonEvent();
public ButtonEvent onPressDown
{
get { return m_OnPressDown; }
set { m_OnPressDown = value; }
}
public void OnPointerEnter(PointerEventData eventData)
{
m_OnPressDown.Invoke();
}
[FormerlySerializedAs("onPressUp")]
[SerializeField]
private ButtonEvent m_OnPressUp = new ButtonEvent();
public ButtonEvent OnPressUp
{
get { return m_OnPressUp; }
set { m_OnPressUp = value; }
}
public void OnPointerExit(PointerEventData eventData)
{
m_OnPressUp.Invoke();
}
[FormerlySerializedAs("onClick")]
[SerializeField]
private ButtonEvent m_OnClick = new ButtonEvent();
public ButtonEvent OnClick
{
get { return m_OnClick; }
set { m_OnClick = value; }
}
public void OnPointerClick(PointerEventData eventData)
{
OnClick.Invoke();
}
}