Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TileCameraEvent : MonoBehaviour
{
public float pow = 0.25f;
public float duration = 0.25f;
TiltCamera tiltCamera;
public void Shake()
{
if(tiltCamera == null)
tiltCamera = FindObjectOfType<TiltCamera>();
tiltCamera.Shaking(pow, duration);
}
}