Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpriteSize : MonoBehaviour {
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public float A = 2;
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public float x = 660;
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public bool ADD_Calibration = false;
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// Use this for initialization
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void Start () {
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float B = (float)Screen.width / Screen.height;
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float y = B * x / A;
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//gameObject.GetComponent<UISprite>().width = (int)(y * (ADD_Calibration ? B / A : 1f));
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enabled = false;
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}
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/*// Update is called once per frame
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void Update () {
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}*/
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}
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