Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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public class EnablePlay : MonoBehaviour
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{
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[System.Serializable]
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public class PlayEvent : UnityEvent { }
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[FormerlySerializedAs("onPlay")]
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[SerializeField]
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[Space(10)]
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private PlayEvent m_OnPlay = new PlayEvent();
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public PlayEvent OnPlayPlay
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{
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get { return m_OnPlay; }
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set { m_OnPlay = value; }
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}
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private void OnEnable()
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{
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OnPlayPlay.Invoke();
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}
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}
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