Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraFOV : MonoBehaviour
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{
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public Camera cam;
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public Vector2 sizeScreen;
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public float FOV;
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float ratioMaking, ratioDevice;
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private void Start()
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{
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Setting();
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}
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public void Setting()
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{
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ratioMaking = (sizeScreen.x / sizeScreen.y);
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ratioDevice = ((float)Screen.width / Screen.height);
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cam.fieldOfView = FOV * ratioMaking / ratioDevice;
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}
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}
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