Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class Radar : MonoBehaviour
{
[System.Serializable]
public class SearchedEvent : UnityEvent<Transform, bool> { }
[FormerlySerializedAs("onSearched")]
[SerializeField]
[Space(10)]
private SearchedEvent OnSearched = new SearchedEvent();
private void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Radar") || other.CompareTag("Bomb"))
return;
OnSearched.Invoke(other.transform, true);
}
private void OnTriggerExit(Collider other)
{
if (other.CompareTag("Radar") || other.CompareTag("Bomb"))
return;
OnSearched.Invoke(other.transform, false);
}
}