Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HitCheck_Particle : ResourcePool
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{
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System.Action<Vector3> OnCreate;
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public void OnInitialized(Character owner, System.Action<Vector3> onCreate)
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{
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OnCreate = onCreate;
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}
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[Space(10)]
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public ParticleSystem part;
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public float offset = 0.01f;
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private List<ParticleCollisionEvent> collisionEvents = new List<ParticleCollisionEvent>();
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void OnParticleCollision(GameObject other)
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{
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int numCollisionEvents = part.GetCollisionEvents(other, collisionEvents);
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for (int i = 0; i < numCollisionEvents; i++)
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{
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Vector3 pos = collisionEvents[i].intersection + collisionEvents[i].normal;
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pos.y = offset;
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OnCreate(pos);
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}
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}
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}
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