Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class HitBox : MonoBehaviour
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{
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[System.Serializable]
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public class DamagedEvent : UnityEvent<object> { }
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[FormerlySerializedAs("onDamaged")]
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[SerializeField]
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[Space(10)]
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private DamagedEvent OnDamaged = new DamagedEvent();
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public void Hit(object data)
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{
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HitCheck hit = (HitCheck)data;
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OnHited(hit);
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OnDamaged.Invoke(hit);
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}
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[Space(10)]
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public GameObject prefabEffDamage;
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void OnHited(HitCheck hit)
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{
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if (prefabEffDamage != null)
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{
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Transform eff = hit.owner.map.ObjectCreate(prefabEffDamage, hit.transform, Vector3.one, Vector3.zero).transform;
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eff.transform.SetParent(null);
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eff.transform.position = hit.transform.position;
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}
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}
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}
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