Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class HitBox : MonoBehaviour
{
[System.Serializable]
public class DamagedEvent : UnityEvent<object> { }
[FormerlySerializedAs("onDamaged")]
[SerializeField]
[Space(10)]
private DamagedEvent OnDamaged = new DamagedEvent();
public void Hit(object data)
{
HitCheck hit = (HitCheck)data;
OnHited(hit);
OnDamaged.Invoke(hit);
}
[Space(10)]
public GameObject prefabEffDamage;
void OnHited(HitCheck hit)
{
if (prefabEffDamage != null)
{
Transform eff = hit.owner.map.ObjectCreate(prefabEffDamage, hit.transform, Vector3.one, Vector3.zero).transform;
eff.transform.SetParent(null);
eff.transform.position = hit.transform.position;
}
}
}