Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EffectGain : MonoBehaviour
{
public Transform particle;
public DropItem dropItem;
public void OnGain(Character owner, DropItem drop, Transform target, System.Action OnEnd)
{
dropItem.item = drop.item;
dropItem.OnInitialized();
owner.OnGain(drop.gameObject, () =>
{
OnEnd();
if (particle != null)
{
Transform particleParent = particle.parent;
particle.SetParent(target);
particle.localPosition = Vector3.zero;
particle.localEulerAngles = Vector3.zero;
particle.SetParent(particleParent);
particle.gameObject.SetActive(true);
}
dropItem.gameObject.SetActive(true);
});
}
}