Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class DistanceHide : MonoBehaviour
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{
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Vector3 posStart = Vector2.zero;
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public void OnInitialized(float distance)
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{
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this.distance = distance;
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posStart = transform.position;
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}
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public float distance = 5f;
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[System.Serializable]
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public class GoalEvent : UnityEvent { }
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[FormerlySerializedAs("onGoal")]
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[SerializeField]
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private GoalEvent OnGoal = new GoalEvent();
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Vector3 tmp = Vector3.zero;
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private void FixedUpdate()
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{
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tmp = transform.position;
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tmp.y = posStart.y;
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if (distance <= Mathf.Abs(Vector3.Distance(posStart, tmp)))
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{
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OnGoal.Invoke();
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enabled = false;
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}
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}
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}
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