Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BombUse : MonoBehaviour
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{
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public Character character;
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public Inventory inven;
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[Space(10)]
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public Bomb prefabBomb;
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Bundle<Bomb> bundle = new Bundle<Bomb>();
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.E) && inven.ItemUse("Bomb", 1))
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{
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GameObject obj = character.map.ObjectCreate(prefabBomb.gameObject, null, Vector3.one, transform.position);
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Bomb bomb = bundle.Get(obj.name);
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if(bomb == null)
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{
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bomb = obj.GetComponent<Bomb>();
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bundle.Add(bomb.name, bomb);
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}
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bomb.OnInitialized(character, LayerMask.NameToLayer($"HitAll"));
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}
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}
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}
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