|
|
|
|
using UnityEngine;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using UnityEditor;
|
|
|
|
|
using OneP.InfinityScrollView;
|
|
|
|
|
public class InfinityScrollViewEditor {
|
|
|
|
|
|
|
|
|
|
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Vertical/TopToDown")]
|
|
|
|
|
public static void CreateVerticalTopDown()
|
|
|
|
|
{
|
|
|
|
|
CreateInfinityScrollView (1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Vertical/DownToTop")]
|
|
|
|
|
public static void CreateVerticalDownTop()
|
|
|
|
|
{
|
|
|
|
|
CreateInfinityScrollView (2);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Horizontal/LeftToRight")]
|
|
|
|
|
public static void CreateVerticalLeftToRight()
|
|
|
|
|
{
|
|
|
|
|
CreateInfinityScrollView (3);
|
|
|
|
|
}
|
|
|
|
|
[MenuItem("GameObject/UI/OneP Extras/Infinity ScrollView/Horizontal/RightToLeft")]
|
|
|
|
|
public static void CreateVerticalRightToLeft()
|
|
|
|
|
{
|
|
|
|
|
CreateInfinityScrollView (4);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private static void CreateInfinityScrollView(int type){
|
|
|
|
|
string path = "Assets/InfinityScrollView/Editor/BaseObject/";
|
|
|
|
|
switch (type) {
|
|
|
|
|
case 1: path+="Infinity_VTD.prefab";
|
|
|
|
|
break;
|
|
|
|
|
case 2: path+="Infinity_VDT.prefab";
|
|
|
|
|
break;
|
|
|
|
|
case 3: path+="Infinity_HLR.prefab";
|
|
|
|
|
break;
|
|
|
|
|
default: path+="Infinity_HRL.prefab";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
Object obj=AssetDatabase.LoadAssetAtPath (path, typeof(Object));
|
|
|
|
|
if(obj==null)
|
|
|
|
|
{
|
|
|
|
|
EditorUtility.DisplayDialog("Error","Can not Find Prefab in Path:"+path,"ok");
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
GameObject objPrefab=(GameObject)obj;
|
|
|
|
|
GameObject infinityObj= GameObject.Instantiate(objPrefab) as GameObject;
|
|
|
|
|
Vector3 scale=infinityObj.transform.localScale;
|
|
|
|
|
infinityObj.name="Infinity ScrollView";
|
|
|
|
|
if(Selection.activeGameObject!=null){
|
|
|
|
|
infinityObj.transform.SetParent(Selection.activeGameObject.transform);
|
|
|
|
|
infinityObj.transform.localScale=scale;
|
|
|
|
|
infinityObj.transform.localPosition=Vector3.zero;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch{
|
|
|
|
|
EditorUtility.DisplayDialog("Error","Can not Find Prefab in Path:"+path,"ok");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|