Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EGA_EffectSound : MonoBehaviour
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{
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public bool Repeating = true;
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public float RepeatTime = 2.0f;
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public float StartTime = 0.0f;
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public bool RandomVolume;
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public float minVolume = .4f;
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public float maxVolume = 1f;
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private AudioClip clip;
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private AudioSource soundComponent;
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void Start ()
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{
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soundComponent = GetComponent<AudioSource>();
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clip = soundComponent.clip;
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if (RandomVolume == true)
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{
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soundComponent.volume = Random.Range(minVolume, maxVolume);
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RepeatSound();
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}
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if (Repeating == true)
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{
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InvokeRepeating("RepeatSound", StartTime, RepeatTime);
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}
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}
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void RepeatSound()
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{
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soundComponent.PlayOneShot(clip);
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}
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}
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