Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class ButtonFocusItem : MonoBehaviour
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{
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public GameObject In;
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public GameObject Out;
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public void Focus(bool IN = true)
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{
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if (IN)
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{
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In.SetActive(true);
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Out.SetActive(false);
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}
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else
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{
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In.SetActive(false);
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Out.SetActive(true);
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}
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}
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[System.Serializable]
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public class SelectEvent : UnityEvent { }
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[FormerlySerializedAs("onSelect")]
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[SerializeField]
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[Space(10)]
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private SelectEvent m_OnSelect = new SelectEvent();
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public SelectEvent OnSelect
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{
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get { return m_OnSelect; }
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set { m_OnSelect = value; }
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}
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public void OnFocusSelect()
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{
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OnSelect.Invoke();
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}
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}
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