Super Knight : Enter the Dungeon
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42 lines
887 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class ButtonFocusItem : MonoBehaviour
{
public GameObject In;
public GameObject Out;
public void Focus(bool IN = true)
{
if (IN)
{
In.SetActive(true);
Out.SetActive(false);
}
else
{
In.SetActive(false);
Out.SetActive(true);
}
}
[System.Serializable]
public class SelectEvent : UnityEvent { }
[FormerlySerializedAs("onSelect")]
[SerializeField]
[Space(10)]
private SelectEvent m_OnSelect = new SelectEvent();
public SelectEvent OnSelect
{
get { return m_OnSelect; }
set { m_OnSelect = value; }
}
public void OnFocusSelect()
{
OnSelect.Invoke();
}
}