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17 lines
373 B
17 lines
373 B
3 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MapWallThickness : MonoBehaviour
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{
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public List<BoxCollider> colliders;
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public void Thickness(float t)
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{
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Vector3 origin = colliders[0].size;
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origin.z = t;
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for(int i = 0; i < colliders.Count; i++)
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colliders[i].size = origin;
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}
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}
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