Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(MapManager))]
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public class MapManagerEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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MapManager script = target as MapManager;
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if (GUILayout.Button($"맵 생성"))
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{
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script.Generate_Block();
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}
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if (GUILayout.Button($"몬스터 생성") && script.mob != null)
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{
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script.MonsterCreate_Designate();
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}
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//if (GUILayout.Button($"드롭 아이템 생성"))
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//{
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// script.DropItemCreate();
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//}
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}
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}
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