Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(MapBlock))]
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[CanEditMultipleObjects]
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public class MapBlockEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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MapBlock script = target as MapBlock;
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if (GUILayout.Button($"블럭 문 열기"))
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{
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script.ecMapBlock.Invoke((int)MapEvent.DoorState, true);
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}
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if (GUILayout.Button($"블럭 문 닫기"))
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{
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script.ecMapBlock.Invoke((int)MapEvent.DoorState, false);
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}
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}
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}
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