Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FPS : MonoBehaviour
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{
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public Text txt;
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float deltaTime = 0.0f;
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void Update()
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{
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deltaTime += (Time.deltaTime - deltaTime) * 0.1f;
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txt.text = string.Format("{0:0.0} ms ({1:0.} fps)", deltaTime * 1000.0f, 1.0f / deltaTime);
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}
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//void OnGUI()
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//{
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// int w = Screen.width, h = Screen.height;
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// GUIStyle style = new GUIStyle();
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// Rect rect = new Rect(0, 0, w, h * 2 / 100);
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// style.alignment = TextAnchor.UpperLeft;
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// style.fontSize = h * 2 / 100;
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// style.normal.textColor = new Color(0.0f, 0.0f, 0.5f, 1.0f);
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// float msec = deltaTime * 1000.0f;
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// float fps = 1.0f / deltaTime;
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// string text = string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps);
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// GUI.Label(rect, text, style);
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//}
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}
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