Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PrefabManager : Singleton<PrefabManager>
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{
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public void Init()
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{
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DontDestroyOnLoad(this);
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}
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public AssetBundleManager assetBundle = new AssetBundleManager();
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#if false
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public GameObject PrefabGet(string name)
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{
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return assetBundle.GetPrefab(name);
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}
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#else
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Bundle<GameObject> bundlePrefab = new Bundle<GameObject>();
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public GameObject PrefabGet(string name)
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{
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GameObject prefab = bundlePrefab.Get(name);
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if (prefab == null)
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{
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prefab = Resources.Load($"Prefab/{name}") as GameObject;
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if (prefab != null)
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bundlePrefab.Add(name, prefab);
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}
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return prefab;
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}
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#endif
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}
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