Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class ParticleHide : MonoBehaviour
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{
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public ParticleSystem particle;
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[System.Serializable]
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public class EndEvent : UnityEvent { }
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[FormerlySerializedAs("onEnded")]
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[SerializeField]
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[Space(10)]
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private EndEvent onEnded = new EndEvent();
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public bool HIDE = true;
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void Update()
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{
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if(!particle.isPlaying)
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{
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particle.Stop();
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particle.time = 0;
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gameObject.SetActive(!HIDE);
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onEnded.Invoke();
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}
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}
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public void OnClick()
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{
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gameObject.SetActive(true);
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}
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}
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