Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
public class ParticleHide : MonoBehaviour
{
public ParticleSystem particle;
[System.Serializable]
public class EndEvent : UnityEvent { }
[FormerlySerializedAs("onEnded")]
[SerializeField]
[Space(10)]
private EndEvent onEnded = new EndEvent();
public bool HIDE = true;
void Update()
{
if(!particle.isPlaying)
{
particle.Stop();
particle.time = 0;
gameObject.SetActive(!HIDE);
onEnded.Invoke();
}
}
public void OnClick()
{
gameObject.SetActive(true);
}
}