Super Knight : Enter the Dungeon
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class FuntionRepeat : MonoBehaviour
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{
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public float duration = 1f;
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public float tick = 0.1f;
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[Serializable]
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public class RepeatEvent : UnityEvent { }
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[FormerlySerializedAs("onRepeat")]
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[SerializeField]
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private RepeatEvent m_OnRepeat = new RepeatEvent();
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public RepeatEvent OnRepeat
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{
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get { return m_OnRepeat; }
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set { m_OnRepeat = value; }
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}
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[Serializable]
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public class RepeatEndEvent : UnityEvent { }
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[FormerlySerializedAs("onRepeatEnd")]
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[SerializeField]
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private RepeatEndEvent m_OnRepeatEnd = new RepeatEndEvent();
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public RepeatEndEvent OnRepeatEnd
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{
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get { return m_OnRepeatEnd; }
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set { m_OnRepeatEnd = value; }
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}
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public void Play()
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{
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CancelInvoke();
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timeSum = 0;
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InvokeRepeating("Blink", 0, tick);
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}
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float timeSum = 0;
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void Blink()
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{
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OnRepeat.Invoke();
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timeSum += tick;
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if (duration < timeSum)
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{
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CancelInvoke();
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OnRepeatEnd.Invoke();
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}
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}
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}
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