Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.Serialization;
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public class EventOnOff : MonoBehaviour
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{
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[System.Serializable]
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public class EnableEvent : UnityEvent { }
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[FormerlySerializedAs("onEnable")]
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[SerializeField]
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[Space(10)]
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private EnableEvent m_OnEnabled = new EnableEvent();
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public EnableEvent OnEnabled
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{
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get { return m_OnEnabled; }
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set { m_OnEnabled = value; }
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}
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private void OnEnable()
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{
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OnEnabled.Invoke();
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}
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[System.Serializable]
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public class DisableEvent : UnityEvent { }
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[FormerlySerializedAs("onDisable")]
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[SerializeField]
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[Space(10)]
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private DisableEvent m_OnDisabled = new DisableEvent();
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public DisableEvent OnDisabled
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{
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get { return m_OnDisabled; }
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set { m_OnDisabled = value; }
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}
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private void OnDisable()
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{
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OnDisabled.Invoke();
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}
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}
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