Super Knight : Enter the Dungeon
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
using UnityEngine.UI;
|
|
|
|
|
|
|
|
|
|
public class ButtonUnused : MonoBehaviour
|
|
|
|
|
{
|
|
|
|
|
public bool STARTUP_UNUSED = false;
|
|
|
|
|
public Button btn;
|
|
|
|
|
[Header("미사용시 켜져야 할 오브젝트 리스트")]
|
|
|
|
|
public List<GameObject> listDisable;
|
|
|
|
|
|
|
|
|
|
private void Awake()
|
|
|
|
|
{
|
|
|
|
|
OnSetting(!STARTUP_UNUSED);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void OnReverse()
|
|
|
|
|
{
|
|
|
|
|
OnSetting(!btn.interactable);
|
|
|
|
|
}
|
|
|
|
|
public void OnSetting(bool STATE)
|
|
|
|
|
{
|
|
|
|
|
btn.interactable = STATE;
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < listDisable.Count; i++)
|
|
|
|
|
listDisable[i].gameObject.SetActive(!STATE);
|
|
|
|
|
}
|
|
|
|
|
}
|