Super Knight : Enter the Dungeon
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundPlayEvent_BGM : MonoBehaviour
{
public SoundPlayer spEnabled;
public SoundPlayer spDisenabled;
private void OnEnable()
{
if (spEnabled != null)
SoundManager.Instance.BGMPlay(spEnabled.gameObject, true);
}
private void OnDisable()
{
if (spDisenabled != null && SoundManager.Instance != null)
SoundManager.Instance.BGMPlay(spDisenabled.gameObject, false);
}
public void FadeOut(SoundPlayer soundPlayer)
{
SoundManager.Instance.BGMPlay(soundPlayer.gameObject, false);
}
}