Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SoundPlayEvent_BGM : MonoBehaviour
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{
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public SoundPlayer spEnabled;
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public SoundPlayer spDisenabled;
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private void OnEnable()
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{
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if (spEnabled != null)
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SoundManager.Instance.BGMPlay(spEnabled.gameObject, true);
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}
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private void OnDisable()
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{
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if (spDisenabled != null && SoundManager.Instance != null)
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SoundManager.Instance.BGMPlay(spDisenabled.gameObject, false);
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}
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public void FadeOut(SoundPlayer soundPlayer)
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{
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SoundManager.Instance.BGMPlay(soundPlayer.gameObject, false);
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}
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}
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