Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventConnect
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{
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System.Action<int, object> OnChanged;
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public void Invoke(int type, object data)
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{
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if (OnChanged != null)
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OnChanged(type, data);
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}
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public void Add(System.Action<int, object> OnChanged)
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{
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this.OnChanged += OnChanged;
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}
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public void Remove(System.Action<int, object> OnChanged)
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{
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this.OnChanged -= OnChanged;
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}
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public void Clear()
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{
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this.OnChanged = null;
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}
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void EventCount()
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{
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if (OnChanged != null)
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Debug.Log($"OnChanged : {OnChanged.GetInvocationList().GetLength(0)}");
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}
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}
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