Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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[CustomEditor(typeof(DataLanguageUI))]
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public class DataLanguageUIEditor : Editor
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{
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public TypeLanguage typeLanguage = TypeLanguage.KOR;
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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DataLanguageUI script = target as DataLanguageUI;
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typeLanguage = (TypeLanguage)EditorGUILayout.EnumPopup("언어선택 : ", typeLanguage);
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if (GUILayout.Button($"Language Table Reload"))
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{
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DataManager.Instance.dataLanguage.typeLanguage = typeLanguage;
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DataManager.Instance.dataLanguage.TableLoad();
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}
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if (GUILayout.Button($"Language Setting"))
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{
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if (script.type != string.Empty && script.idx != string.Empty)
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script.Setting();
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}
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}
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void Setting(DataLanguageUI textLanguage)
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{
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if (textLanguage.type != string.Empty && textLanguage.idx != string.Empty)
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textLanguage.Setting();
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}
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}
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