Super Knight : Enter the Dungeon
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CartoonFX
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{
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public class CFXR_Demo_RandomText : MonoBehaviour
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{
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public ParticleSystem partSystem;
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public CFXR_ParticleText_Runtime runtimeParticleText;
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void OnEnable()
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{
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InvokeRepeating("SetRandomText", 0f, 1.5f);
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}
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void OnDisable()
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{
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CancelInvoke("SetRandomText");
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partSystem.Clear(true);
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}
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void SetRandomText()
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{
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// set text size according to the damage amount
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int damage = Random.Range(10, 1000);
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runtimeParticleText.size = Mathf.Lerp(0.8f, 1.3f, damage / 1000f);
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// update text
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string text = damage.ToString();
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runtimeParticleText.GenerateText(text);
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partSystem.Play(true);
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}
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}
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}
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